![]() ![]() I know about the app becaue I USE IT, and I KNOW FOR A FACT, what it can and can not do!! Same thing for tank markers in RB when you're flying a plane. But it's quite possible for app to read these data and show the markers, display exact range, orientation, speed, 's all in the data client recieves. The client does recieve data about them so it can render them, it just doesn't attach the tags. Showing enemy locations, as long as they are in your line of sight, is totally possible in SB. So by saying these things without any proof, making statements contrary to game mechanics, you are promoting this paranoid conspiracy theory that people (like myself) who can land shots at 2000m are using a hack and are cheaters, possibly in order to compensate for your lack of ability to do so.įunny how you seem to know a lot about that app, yet. Also to say that the app is showing "blips" of enemies in SB or absolute SB mode is a lie, it is impossible for it to do those things, because it only reads info from the localhost:8111 screen. The more you talk about this app, the more I am sure you have never used it, please PROVE the things you are saying, TANKS do NOT appear in GF battles, whether they are AB/RB/SB, it doesn't happen, this feature was removed months ago. Therefore, in GF, cheating is totally possible (and most likely, done). This makes them ideal for aimbots, that can use the info sent to client but not fully available to player-like tanks rendered but unmarked, and ability to utilize details that are too small for player to use-like, for example, aiming at enemy driver's slit on 1.5 km, and matching the tank's exact distance with ballistic drop-to direct the fire with precision impossible to human. Tanks are slow targets, with little need to predict and with gunnery not directly tied with positioning, but with need to quickly aim at specific spots. ![]() While in air battles, hacking systems are very limited by fact that aerial gunnery is very often about predicting enemy movement, feel for the combat to position yourself to get a shot (and when it isn't, it's usually so easy that you don't need an aimbot), ground forces are entirely different can of worms. But that's quite minor to what can be done with GF. ![]() Planes are, for example, rendered at any distance, therefore client modification can access information about type, heading, speed etc.even for planes that you shouldn't see. Most of the calculations are server side, and therefore impossible to affect for most people (any system that's connected to internet and turned on is potentially hackable, given enough skill, effort and proper tools), the game still transmits a lot more data to client that gets shown on screen. Since I could not understand the logic and make it.This game is server-side, not client-side, cheating is almost impossible. Aim ( prediction indicator ) not included.Offscreen indicators (even though the esp might be out of your screen, with the indicators you can still see them).Reload indicator for units (you can see if they are reloading at the moment).Names under units (names of other players).Esp boxes (draws boxes around other enemies (vehicles’).This will obviously cause you to be better at the game, but keep in mind that the real danger is being reported by other players, which can eventually lead to a ban on your account if you look to obvious and rage. For example if you set up the Aimbot Hack for War Thunder wrong, such as turning everything on and to the maximum. ![]()
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